World Push Pin Map
As you think of World Push Pin Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails specified on a more "normal" World Push Pin Map of the location in which it is located? Different World Push Pin Map of the extremely same thing can look quite different.
As you make a World Push Pin Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you wish your map to be level. It really is all very well to make a world, but try turning the top of that globe into a set World Push Pin Map! Yikes!
However you start it, you finish program edge-effects. As I write this content I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The World Push Pin Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and prevent the best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you give it a try with a real World Push Pin Map worldwide!