# World Map With Longitude And Latitude

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At the time you think of World Map With Longitude And Latitude, exactly what are you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" World Map With Longitude And Latitude of metropolis in which it is located? Different World Map With Longitude And Latitude of the extremely same thing can look quite different.

At the time you make a World Map With Longitude And Latitude of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you wish your map to be smooth. It truly is all very well to make a world, but try turning the area of that globe into a set World Map With Longitude And Latitude! Yikes!

However you start it, you conclusion program edge-effects. As I write this post I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The World Map With Longitude And Latitude are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower side, or you may also have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and stop the very best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you test it with a real World Map With Longitude And Latitude on the planet!