World Map 1600
As you think of World Map 1600, exactly what are you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of Times. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails specified on a more "normal" World Map 1600 of metropolis in which it is located? Different World Map 1600 of the extremely same thing can look quite different.
As you make a World Map 1600 of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you need your map to be smooth. It truly is all very well to make an earth, but try turning the of that globe into a set World Map 1600! Yikes!
However you begin it, you conclusion plan edge-effects. As I write this post I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The World Map 1600 are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you may also have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and prevent the most notable and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you test it with a real World Map 1600 worldwide!