Tokyo World Map
At the time you think of Tokyo World Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Tokyo World Map of the town in which it is located? Different Tokyo World Map of the extremely same thing can look quite different.
At the time you make a Tokyo World Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you need your map to be smooth. It can be all very well to make an earth, but try turning the top of that globe into a set Tokyo World Map! Yikes!
However you begin it, you ending program edge-effects. As I write this content I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Tokyo World Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and obstruct the most notable and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you give it a try with a real Tokyo World Map worldwide!