# The Wheel Of Time Map

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As you think of The Wheel Of Time Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of A. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" The Wheel Of Time Map of the location in which it is located? Different The Wheel Of Time Map of the extremely same thing can look quite different.

As you make a The Wheel Of Time Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you wish your map to be level. It really is all very well to make a world, but try turning the top of that globe into a set The Wheel Of Time Map! Yikes!

However you start it, you conclusion program edge-effects. As I write this information I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The The Wheel Of Time Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to bottom level, or you may also have "wrap" in both guidelines. Most often people make a decision on "wrap" only still left to right, and obstruct the best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you test it with a real The Wheel Of Time Map worldwide!