Stonefalls Treasure Map
As you think of Stonefalls Treasure Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Times. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" Stonefalls Treasure Map of the location in which it is located? Different Stonefalls Treasure Map of the extremely same thing can look quite different.
As you make a Stonefalls Treasure Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you would like your map to be smooth. It can be all very well to make a world, but try turning the top of that globe into a set Stonefalls Treasure Map! Yikes!
However you begin it, you conclusion program edge-effects. As I write this post I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Stonefalls Treasure Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and obstruct the most notable and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you give it a try with a real Stonefalls Treasure Map worldwide!