# Simple Us Map

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As you think of Simple Us Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of A. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails specified on a more "normal" Simple Us Map of the location in which it is located? Different Simple Us Map of the extremely same thing can look quite different.

As you make a Simple Us Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you need your map to be toned. It really is all very well to make an earth, but try turning the top of that globe into a set Simple Us Map! Yikes!

However you begin it, you finish program edge-effects. As I write this post I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Simple Us Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only remaining to right, and obstruct the most notable and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you try it out with a real Simple Us Map on the planet!