# Se Us Map

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As you think of Se Us Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Times. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails specified on a more "normal" Se Us Map of metropolis in which it is located? Different Se Us Map of the extremely same thing can look quite different.

As you make a Se Us Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you need your map to be level. It can be all very well to make a world, but try turning the of that globe into a set Se Us Map! Yikes!

However you start it, you conclusion program edge-effects. As I write this post I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Se Us Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower side, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and obstruct the very best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you try it out with a real Se Us Map on the planet!