# Salt Dough Map

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At the time you think of Salt Dough Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Times. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails descriptive on a more "normal" Salt Dough Map of the town in which it is located? Different Salt Dough Map of the extremely same thing can look quite different.

At the time you make a Salt Dough Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you would like your map to be level. It really is all very well to make a world, but try turning the area of that globe into a set Salt Dough Map! Yikes!

However you begin it, you finish program edge-effects. As I write this content I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Salt Dough Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to bottom level, or you may also have "wrap" in both guidelines. Most often people make a decision on "wrap" only remaining to right, and prevent the very best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you give it a try with a real Salt Dough Map on the planet!