# Rocky Mountains On World Map

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At the time you think of Rocky Mountains On World Map, exactly what you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of A. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails descriptive on a more "normal" Rocky Mountains On World Map of metropolis in which it is located? Different Rocky Mountains On World Map of the extremely same thing can look quite different.

At the time you make a Rocky Mountains On World Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you need your map to be smooth. It can be all very well to make a world, but try turning the area of that globe into a set Rocky Mountains On World Map! Yikes!

However you begin it, you ending plan edge-effects. As I write this information I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Rocky Mountains On World Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and obstruct the very best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you give it a try with a real Rocky Mountains On World Map on the planet!