# Pre Wwi Map

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As you think of Pre Wwi Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails specified on a more "normal" Pre Wwi Map of metropolis in which it is located? Different Pre Wwi Map of the extremely same thing can look quite different.

As you make a Pre Wwi Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you would like your map to be level. It can be all very well to make an earth, but try turning the of that globe into a set Pre Wwi Map! Yikes!

However you begin it, you finish program edge-effects. As I write this post I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Pre Wwi Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and prevent the most notable and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you test it with a real Pre Wwi Map worldwide!