# Ord Gate Map

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As you think of Ord Gate Map, exactly what you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of Times. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" Ord Gate Map of the town in which it is located? Different Ord Gate Map of the extremely same thing can look quite different.

As you make a Ord Gate Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you need your map to be level. It truly is all very well to make an earth, but try turning the area of that globe into a set Ord Gate Map! Yikes!

However you begin it, you finish program edge-effects. As I write this information I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Ord Gate Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and prevent the very best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you give it a try with a real Ord Gate Map worldwide!