# Oklahoma Fault Line Map

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As you think of Oklahoma Fault Line Map, exactly what you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails descriptive on a more "normal" Oklahoma Fault Line Map of the town in which it is located? Different Oklahoma Fault Line Map of the extremely same thing can look quite different.

As you make a Oklahoma Fault Line Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you wish your map to be smooth. It truly is all very well to make an earth, but try turning the area of that globe into a set Oklahoma Fault Line Map! Yikes!

However you start it, you finish plan edge-effects. As I write this post I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Oklahoma Fault Line Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and stop the most notable and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you give it a try with a real Oklahoma Fault Line Map on the planet!