# Map San Andreas Fault

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As you think of Map San Andreas Fault, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Times. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails specified on a more "normal" Map San Andreas Fault of metropolis in which it is located? Different Map San Andreas Fault of the extremely same thing can look quite different.

As you make a Map San Andreas Fault of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you wish your map to be smooth. It can be all very well to make a world, but try turning the top of that globe into a set Map San Andreas Fault! Yikes!

However you begin it, you conclusion plan edge-effects. As I write this post I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Map San Andreas Fault are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you may also have "wrap" in both guidelines. Most often people determine on "wrap" only remaining to right, and obstruct the most notable and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you try it out with a real Map San Andreas Fault on the planet!