# Map Of The 13 Colonies

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As you think of Map Of The 13 Colonies, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails specified on a more "normal" Map Of The 13 Colonies of the location in which it is located? Different Map Of The 13 Colonies of the extremely same thing can look quite different.

As you make a Map Of The 13 Colonies of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you need your map to be level. It really is all very well to make a world, but try turning the top of that globe into a set Map Of The 13 Colonies! Yikes!

However you start it, you finish plan edge-effects. As I write this content I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Map Of The 13 Colonies are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you may also have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and obstruct the best and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you test it with a real Map Of The 13 Colonies on the planet!