# Map Of Runeterra

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As you think of Map Of Runeterra, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Times. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Map Of Runeterra of the town in which it is located? Different Map Of Runeterra of the extremely same thing can look quite different.

As you make a Map Of Runeterra of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you wish your map to be toned. It truly is all very well to make an earth, but try turning the of that globe into a set Map Of Runeterra! Yikes!

However you start it, you finish program edge-effects. As I write this post I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Map Of Runeterra are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only remaining to right, and prevent the most notable and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you give it a try with a real Map Of Runeterra on the planet!