# Map Of Europe After Ww2

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At the time you think of Map Of Europe After Ww2, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of A. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails specified on a more "normal" Map Of Europe After Ww2 of metropolis in which it is located? Different Map Of Europe After Ww2 of the extremely same thing can look quite different.

At the time you make a Map Of Europe After Ww2 of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you wish your map to be smooth. It can be all very well to make an earth, but try turning the top of that globe into a set Map Of Europe After Ww2! Yikes!

However you begin it, you finish program edge-effects. As I write this information I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Map Of Europe After Ww2 are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and obstruct the most notable and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you test it with a real Map Of Europe After Ww2 on the planet!