# Longitude And Latitude World Map

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At the time you think of Longitude And Latitude World Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of Times. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Longitude And Latitude World Map of the location in which it is located? Different Longitude And Latitude World Map of the extremely same thing can look quite different.

At the time you make a Longitude And Latitude World Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you wish your map to be toned. It can be all very well to make an earth, but try turning the of that globe into a set Longitude And Latitude World Map! Yikes!

However you start it, you conclusion program edge-effects. As I write this post I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Longitude And Latitude World Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and obstruct the best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you test it with a real Longitude And Latitude World Map on the planet!