Koa Location Map
At the time you think of Koa Location Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Times. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails specified on a more "normal" Koa Location Map of the town in which it is located? Different Koa Location Map of the extremely same thing can look quite different.
At the time you make a Koa Location Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you need your map to be toned. It can be all very well to make an earth, but try turning the top of that globe into a set Koa Location Map! Yikes!
However you begin it, you ending program edge-effects. As I write this post I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Koa Location Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and obstruct the best and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you test it with a real Koa Location Map on the planet!