# Haiti On World Map

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As you think of Haiti On World Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of A. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Haiti On World Map of metropolis in which it is located? Different Haiti On World Map of the extremely same thing can look quite different.

As you make a Haiti On World Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you wish your map to be smooth. It can be all very well to make a world, but try turning the of that globe into a set Haiti On World Map! Yikes!

However you start it, you ending program edge-effects. As I write this content I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Haiti On World Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only still left to right, and obstruct the most notable and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you try it out with a real Haiti On World Map on the planet!