Fallout 3 World Map
As you think of Fallout 3 World Map, exactly what you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of A. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails descriptive on a more "normal" Fallout 3 World Map of the town in which it is located? Different Fallout 3 World Map of the extremely same thing can look quite different.
As you make a Fallout 3 World Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you wish your map to be level. It can be all very well to make an earth, but try turning the of that globe into a set Fallout 3 World Map! Yikes!
However you start it, you conclusion program edge-effects. As I write this information I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Fallout 3 World Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and prevent the most notable and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you test it with a real Fallout 3 World Map on the planet!