D&D Map Maker
As you think of D&D Map Maker, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Times. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" D&D Map Maker of metropolis in which it is located? Different D&D Map Maker of the extremely same thing can look quite different.
As you make a D&D Map Maker of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you wish your map to be smooth. It truly is all very well to make an earth, but try turning the top of that globe into a set D&D Map Maker! Yikes!
However you begin it, you ending program edge-effects. As I write this post I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The D&D Map Maker are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only still left to right, and obstruct the most notable and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you try it out with a real D&D Map Maker worldwide!