# Cuba On A World Map

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As you think of Cuba On A World Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Times. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails specified on a more "normal" Cuba On A World Map of the location in which it is located? Different Cuba On A World Map of the extremely same thing can look quite different.

As you make a Cuba On A World Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you need your map to be toned. It can be all very well to make an earth, but try turning the of that globe into a set Cuba On A World Map! Yikes!

However you start it, you finish plan edge-effects. As I write this content I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Cuba On A World Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only still left to right, and prevent the best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you give it a try with a real Cuba On A World Map on the planet!