# Countries In Asia Map

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As you think of Countries In Asia Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of A. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails descriptive on a more "normal" Countries In Asia Map of metropolis in which it is located? Different Countries In Asia Map of the extremely same thing can look quite different.

As you make a Countries In Asia Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you would like your map to be level. It really is all very well to make a world, but try turning the area of that globe into a set Countries In Asia Map! Yikes!

However you begin it, you conclusion program edge-effects. As I write this post I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Countries In Asia Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower part, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and prevent the most notable and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you test it with a real Countries In Asia Map on the planet!