Classic Weather Map
At the time you think of Classic Weather Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails descriptive on a more "normal" Classic Weather Map of the town in which it is located? Different Classic Weather Map of the extremely same thing can look quite different.
At the time you make a Classic Weather Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you wish your map to be level. It can be all very well to make a world, but try turning the top of that globe into a set Classic Weather Map! Yikes!
However you begin it, you ending plan edge-effects. As I write this information I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Classic Weather Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to bottom level, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only remaining to right, and prevent the best and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you try it out with a real Classic Weather Map on the planet!