# Civil War Battles Map

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At the time you think of Civil War Battles Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Times. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails descriptive on a more "normal" Civil War Battles Map of metropolis in which it is located? Different Civil War Battles Map of the extremely same thing can look quite different.

At the time you make a Civil War Battles Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you wish your map to be smooth. It can be all very well to make a world, but try turning the top of that globe into a set Civil War Battles Map! Yikes!

However you begin it, you conclusion program edge-effects. As I write this information I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Civil War Battles Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and stop the best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you give it a try with a real Civil War Battles Map on the planet!