# Breaking Point Map

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As you think of Breaking Point Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" Breaking Point Map of the location in which it is located? Different Breaking Point Map of the extremely same thing can look quite different.

As you make a Breaking Point Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you would like your map to be toned. It truly is all very well to make an earth, but try turning the area of that globe into a set Breaking Point Map! Yikes!

However you begin it, you conclusion plan edge-effects. As I write this content I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Breaking Point Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to bottom level, or you may also have "wrap" in both guidelines. Most often people make a decision on "wrap" only remaining to right, and prevent the best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you give it a try with a real Breaking Point Map on the planet!