1964 World’S Fair Map
At the time you think of 1964 World'S Fair Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails specified on a more "normal" 1964 World'S Fair Map of metropolis in which it is located? Different 1964 World'S Fair Map of the extremely same thing can look quite different.
At the time you make a 1964 World'S Fair Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you wish your map to be level. It can be all very well to make an earth, but try turning the area of that globe into a set 1964 World'S Fair Map! Yikes!
However you start it, you ending plan edge-effects. As I write this information I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The 1964 World'S Fair Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you can also have "wrap" in both guidelines. Most often people make a decision on "wrap" only still left to right, and obstruct the best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you test it with a real 1964 World'S Fair Map on the planet!
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